![]() ![]() The crew can be anywhere on the ship it does not have to be in a particular part. In addition, the RC-L01 Remote Guidance Unit can serve as a command station, provided a crew of 6 or more kerbals is available to split the jobs of running the ship and monitoring nearby probes. The remaining antennas in RT 2.x will be re-balanced to easily differentiate as we did not rebalance them in RT 1.8.x branch.īeyond these, it is a little bit early in our redevelopment stage to get clear ideas on what to do about the antennas and their functionalities, other than some interesting design ideas for the antennas (no further details for public).All stock, B9, and FASA probe cores serve as signal processors. ![]() At the minimum, we will remove the DP-10 antenna completely in RT 2.x and reassign Comm 16-S to the start tech node. Hi, the RT team discussed this topic regarding distinguishing both RT and stock antennas. Since one of the proposals for v2.0 includes a standalone parts pack, I think it's something to consider if it's not being considered already. My question is whether this means we can expect to see other, more profound differences between certain RemoteTech antennas that now have a stock near-analogue, that this means those antennas may be deprecated in a future release, or that things will proceed as they are now. I like there being a selection for different purposes at similar ranges (for example, between a dish with slightly longer range and a wide cone or an Omni with shorter range but also lower power requirements), but there are cases where the types line up, as in my DP-10/Communotron-16S example. I understand that the original set of antennas was added to extend rather than replace the stock set, but now that stock has filled out many of the gaps in antenna coverage, this means we have duplicates. For example, the stock Communotron-16S looks very much like the DP-10 (I can guess where they got the idea for the model), appears fairly early in the tech tree, and has vastly increased range for only twice the power-and at. I hope not to derail anything, but I was looking over and comparing the modifications that RemoteTech makes to the stock antennas and was wondering about some of the rationale behind the choices especially with regard to the future of some of the parts. RT version 2.x - currently in the making - will add other (completely optional) options. it wont respond to any commands)ĭelay (speed of light effect): if you probe is around duna (without any in between relay) you get approximately a 1 minute delay for each command (i.e. if you press a key or a button the effect is seen only after 1 minute has elapsed in the game)ĭifferent range models: CommNet use a easier range model than RT (how far you can be from any other connection point to get a signal) RT has two range models.Ī flight computer to enter command ahead of time (due to the connection delay you have to make a flight plan ahead of time) Harder rules for controlling probes (if you have no connection your probe is just an expensive flying brick. ![]() Nope, not a silly question, especially if you never used RemoteTech (RT) before CommNet was introduced. I apologize for probably silly question, but what is the meaning of this mod is now if the game has ComNet? What are the differences? ![]()
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